Marduk, Armor King, and Julia revealed as Season 2 DLC for #Tekken7. Marduk and Armor King available TODAY!

As the Tekken World Tour Finals raced towards their conclusion in Amsterdam yesterday, a trailer that many had expected to see surfaced on the Internet.

While the Tekken community was confident in the notion that a character trailer was inevitable after months of knowing only half of the Season 2 DLC, they got far more than they bargained for. Bandai Namco’s latest reveal was for not one, but all of the remaining DLC for the season, as well as gameplay for The Walking Dead’s Negan, who’d been revealed at the Evolution 2018 finals.

The characters we got? All three are returning favorites from the Tekken franchise: Armor King, Marduk and Julia! And it gets better: starting today, the first two will be available to Season 2 Character Pass holders and for individual purchase, whilst Julia and Negan are scheduled to release later in 2019.

Both characters will be included in a Version 2.10 update, which has been in the process of rolling out across the PlayStation 4, Xbox One and Steam (PC) versions as of last night. This update also includes character balance changes, bug fixes, and updates to the health bars and character select music, among other boons.

The patch notes for this update have been shared via www.tk7.tekken-official.jp, and Bandai Namco has yet to provide an English translation at this time. However, with credits to www.avoidingthepuddle.com, such a translation is in progress with possible updates coming soon.

The translated notes are as follows:


Patch Notes

  • Support for Craig Marduk (DLC #6) and Armor King (DLC #7) has been added.

  • Made adjustments to the game balance of several characters.

  • Added new customization items (character panels for Anna Williams and Lei Wulong).

  • The health gauge’s design has been updated. The character selection music has been updated.

  • New music has been added to the jukebox.

  • Fixed various bugs.

  • Season Pass 2 bonus: “Fight King’s Raiment (TWT)” added for Noctis Lucis Caelum.

  • New TEKKEN 7 illustrations have been added to the gallery.

General Changes

  • Back Turned u/b+2 and BT u+2 - Unintended character movement when performing these during a super slow motion effect has now been fixed.

  • Waking up Backwards (in either Face Down or Face Up position) - Bug where the opponent can hit you back into your previous wake-up position after you tried to get up off the ground with a back input has been fixed.

  • Quick Recovering Backwards (in either Face Down or Face Up position) - Bug where the opponent can hit you back into your previous wake-up position after you tried to tech off the ground with a back input has been fixed.

Paul

  • ws+3,2 - The first hit now leaves the opponent closer to you on hit to fix situations where the 2nd hit would whiff even when you land the 1st hit.

Law

  • 3+4 - Certain situations where the move will whiff has now been fixed by making the hitbox of the 1st hit more bigger.

King

  • f+3:1+2 - The bug where you can land this on a back turned opponent and still transition to the throw animation has now been fixed.

  • qcf+1+2 → 1+2, 1+2 (Double Arm Face Buster) - The recovery frames for the throw has been reduced from -19 to -9 since the opponent was able to get a guaranteed attack in under specific situations due to the negative frames after this throw.

Jin

  • cd+4,3+4 - The 1st hit of this move had an unintended damage boost in specific situations, this has now fixed.

Bryan

  • b+2,4 and b+2,1,4 - Due to these moves whiffing against certain crouching characters, the hitboxes have been made bigger.

Steve

  • Rage Drive (d/f+2+3) - Damage has been adjusted from [14,21] to [10,20] now. The hitbox of the 2nd hit of the Rage Drive was also shrunken down. You can now perform this move by doing a slide input (d/f+2~2+3).

Jack-7

  • Crouching d+2+3 throw - Recovery frames after landing this crouch throw is adjusted from [±0] to [+5] now to prevent the opponent getting a guaranteed attack in under specific circumstances.

Feng

  • qcf+1 - Specific circumstances where the move will leave you backwards behind the opponent has now been fixed. The attack hitbox has also been made bigger.

Lili

  • Rage Drive (d/f+2+3) - Bug where you could perform this move from crouch has been fixed.

Josie

  • b+4,3,4 - Recovery frames for this attack has been reduced by 5F to prevent the opponent getting a guaranteed attack in after getting hit by it in a specific situation.

  • The recovery frames for the move on block has also been adjusted from [-20F] to [-15F]

Gigas

  • d/f+2 - The attack hitbox on this move has been made bigger to help alleviate certain whiffing issues.

Eddy

  • Rage Drive (ff+3+4) - The second hit of the Rage Drive has now been fixed to be more consistant after connecting with the 1st hit on hit or block in certain off-axis situations.

  • 3~4, 3+4 & 3~4~b - Under certain circumstances, the 2nd hit of this move would get an unintended damage boost. This has now been fixed.

  • 2 Throws (2+4 or f+2+4) - The recovery frames for these throws has been adjusted from [-15F] to [-13F] to prevent the opponent getting a guaranteed attack in following the throw in a specific situation due to the negative frames.

Geese

  • Power Gauge - Geese's meter gain has been reduced by 15%.

Anna

  • Rage Art (Rage b+1+2) - The Rage Art has has now been made more easier to consistanly land in certain circumstances. (Whiffing Issues fixed.)

  • Rage Drive (qcf+2+3) - The second hit of the Rage Drive has now been fixed to be more consistant after connecting with the 1st hit on hit or block in certain off-axis situations.

  • Chaos Judgment d/b+3 - The upper hitbox of this move has been made bigger to make it more consistant.

  • f+3,2 - The hitbox of this move has been made bigger to make it more consistant.

  • u/b+1 or u+1 - The properties of these attacks was different than the standard, now fixed by adding 4 more frames of recovery.

Lei

  • u/b+1 or u+1 - The properties of these attacks was different than the standard, now fixed by adding 4 more frames of recovery.

  • D/F (full crouch) - The properties of Lei's crouch was different than the standard, bug is now fixed. (His old crouch walk didn't start until the 61st frame so this was fixed.)


Finally, below is the latest gameplay trailer for Negan. Keep in mind that this footage is taken from an in-progress build, meaning that some aspects to Negan are subject to change.

We also get a look at an intriguing new stage that will apparently be included along with Negan during his release, and as you might expect, it’s based on a scene from the show he’s known for. Check it out!

Though the year has come to an end, it’s an incredibly good time to be a Tekken player! If you have yet to own a copy, grab one now and get ready for the next battle!

PlayStation Store - Tekken 7
Xbox Store - Tekken 7
Steam Store (PC) - Tekken 7

Sources: @Flying_Wonkey and @TEKKEN


JagoBlake, the author of this article, is an esports enthusiast who just so happens to have a way with words. Whenever he is not scouring the Internet in pursuit of breaking news, he's investing time into his favorite fighting games so as not to appear inadequate in the face of competition. To support his work, follow him on Twitter - @xJagoBlake.


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