Additional Patch Notes for Previous #SFVAE Updates

More patch notes? Already?!

Well, these notes aren't necessarily new. Back when Capcom released their balance update for SFV Arcade Edition on April 3rd, they'd forgotten to include some of the notes, which were later published to make up for the confusion (see here for an example).

It seems that a similar oversight occurred with the Falke update, which was published yesterday. As well, another segment of patch notes that were meant to be included with the April 3rd update were also omitted by accident. Furthermore, a small portion of the original notes for the April 3rd update were incorrectly translated.

Capcom has now corrected this, by releasing another Twitter post with links leading to the notes omitted from each update.

For your convenience, we'll combine the omitted notes from both updates and list them all below. Check them out!


RYU

・Crouching MP (V-Trigger)
Increased the advantage on block from +2F to +3F.

M. BISON

・H Psycho Inferno
Changed the cancel timing window from 29F - 30F to 32F - 33F.
・Ultimate Psycho Crusher
Eased the combo count.

CAMMY

・Reverse Edge
⑥Increased the downwards hurtbox.

VEGA

・Flash Arch - Granate
Changed the damage distribution from 40+80 to 60+60.

R. MIKA

・Fightin' Dirty
①Reduced Nadeshiko's downward collision box.
②Changed so that it will cause actual damage and not gray damage on block.

RASHID

・Spinning Mixer (Dash Version)
Increased the block stun between the 3rd and 4th hits by 4F.
・EX Whirlwind Shot (Normal)
①Reduced the recovery from 38F to 35F.
②Changed the overall frames from 61F to 58F.
③Increased the advantage on block from +6F to +9F.
・Altair
②Increased the hit properties, recovery, and pushback on hit for the first hit.
・Wall Jump (Jump-Off)
②Expanded the downward hurtbox.

DHALSIM

・Yoga Burner
③Eased the combo count.

JURI

・Standing MP (V-Trigger)
Increased the forward hitbox.

KOLIN

・Inside Slash (V-Trigger)
③Increased the recovery from 20F to 21F.

ABIGAIL

・Standing LK
③Increased the advantage from V-Trigger cancel on hit from +10F to +11F.
④Increased the advantage from V-Trigger cancel on block from +7F to +8F.
・Vroom Vroom
②Increased the pushback on block.

ZEKU

・[Old] Toushi
④Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F.
・[Old] Shukumyo
②Can be canceled into from EX Bushin Gram - Koku/Teki on block.
・[Young] Toushi
④Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F.

BLANKA

・Quick Rolling (V-Reversal)
③Changed so that he moves forward slightly on whiff.
・Electric Thunder
②Reduced the recovery from 18F to 17F.

The following are corrections for items that were mistakenly listed on the adjustment list.

AKUMA

・EX Goshoryuken
Mistaken: move versions not specified
Corrected: Added: (Normal/Shiretsu Hasshi Ver.)

ZEKU

・[Old] Shukumyo
Mistaken: Can be canceled into from Bushin Gram - Koku/Ban/Teki on hit only.
Corrected: ①Can cancel into Shukumyo from Bushin Gram - Koku/Ban/Teki (regular and EX versions) on hit.

SAKURA

・Sakura Otoshi
Mistaken: ①Changed the stun distribution, from 240 (80 × 3) to 220 (40 + 80 + 120).
Corrected: ①Changed the stun distribution, from 240 (80 × 3) to 240 (40 + 80 + 120).

<2018-04-26 Additional notes>

■Ryu

There was a mistake in the combo counter settings for Jodan Nirengeki and Jodan Sanrengeki on mid-air hit.
>> The combo counter values for Jodan Nirengeki and Jodan Sanrengeki have been fixed to their appropriate values.

■Abigail

There was an unintended change to the advantage/disadvantage for crouching LP on hit and block.
>> The advantage/disadvantage for crouching LP on hit and block was reset to the Ver. 3.001 values.

■Alex

The recovery for Power Bomb and EX Power Bomb on whiff was different from that of the command throw special moves for other characters.
>> The recovery for Power Bomb and EX Power Bomb on whiff was unified to 60F.

■Laura

The recovery for Shock Choke on whiff was different from that of the command throw special moves for other characters.
>> The recovery for Shock Choke on whiff was unified to 60F.

■Sakura

Sakura Rain: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Sakura.
>> The collision box during Sakura Rain was reduced.

■Akuma

Sekia Kuretsuha: For combo purposes the collision box during the move was expanded in the forward direction, however the collision box remained after the move ended, which lead to reduced risk for Akuma.
>> The collision box during Sekia Kuretsuha was reduced.

■Blanka

When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, the Rolling Cannon would come out in the opposite direction from the inputs.
>> When performing Rolling Cannon from EX Vertical Rolling, Back Step Rolling, and EX Back Step Rolling, fixed so that the direction recognition confirms to the direction at the time of the command input.

■Zeku

Upon activation, his V-Trigger Karura Tenzan would not hit opponents who were behind Zeku in mid-air.
>> Fixed so that upon activation, the V-Trigger Karura Tenzan will hit opponents who are behind Zeku in mid-ar.

When performed while the V-Timer is active against an airborne opponent, all of the hits of Karura Tenzan would not connect. 
>> Addressed the phenomenon where all of the hits of Karura Tenzan performed while the V-Timer is active would not connect upon hitting an airborne opponent.


In addition to the changes listed above, players now have access to Falke as a playable character in Street Fighter V! She joins Sakura and Blanka as part of the Season 3 roster, which will see three more characters added via updates. The characters in question are Cody, G and Sagat, the third of which is making a return to the franchise by popular demand.

Street Fighter V Arcade Edition is available for the Playstation 4 and PC platforms, with online cross-play between both platforms! See below for a list of links to download the product and/or the Season 3 Character Pass!.

Playstation Store - SFV Season 3 Pass
Steam (PC) Store - SFV Season 3 Pass
Playstation Store - SFV Arcade Edition
Steam (PC) Store - SFV Arcade Edition

For further updates on Street Fighter, follow the pages below as well as our blog!

Street Fighter Twitter
Street Fighter Facebook
Street Fighter YouTube


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