Complete Frame Data Project for @KillerInstinct by @Infilament, @Atsumachi and @Profmortuus
If you recognize the name @Infilament, you may be familiar with his project called "The Complete Killer Instinct Guide." As the name suggests, it offers a layered tutorial on the mechanics of the Xbox One exclusive title, along with a complete archive of its history spanning back to its launch in November 2013.
You can click here to check out the guide.
However, Infil has also been at work on another project for his favorite fighting game. Unlike the Complete Killer Instinct Guide, however, this one was designed to compile all frame data for every character in Killer Instinct. Along with the efforts of @Atsumachi and @Profmortuus, months and months of effort were channeled into this guide, and today, the project has reached completion!
Of course, those of you who are newer to the fighting game genre may be asking the question: "What is frame data?"
The simplest explanation that can be offered is this: frame data is a measurement of the speed and properties of every possible ability in a fighting game. While players mainly concentrate on the data for attacks, frame data also calculates data for jumps, movement, throws, and so on.
Just as hours can be broken down into minutes, and minutes into seconds, seconds are also broken down into "frames." One frame is equal to 1/60 of a second, just like how sixty seconds equal a minute and sixty minutes equal an hour. The fewer frames a move has, the faster it activates in the game. Conversely, more frames means that the move will take longer to activate.
For gamers looking to take their gameplay up a notch in a fighting game of their choice - in other words, for those wishing to play competitively - the ability to learn frame data is crucial. While it may seem like an intimidating concept at first, in reality the basics of frame data are fairly simple to understand. Three key elements to watch for with each move are:
- start-up (beginning of the move)
- active (when the move is in its "attack" phase)
- recovery (ending of the move)
Included in the KI frame data project are two videos that provide a look at the inner workings of frame data. For your convenience, we will link them below to get you started.
The full guide can be found here at this link.
Of course, those of you who have played Killer Instinct will remember that the game itself comes with the ability to review frame data in the training mode. It is important to note that the in-game data does have inaccuracies with specific moves, however, and that only the character on the Player 1 side will have its data visible in training mode, despite that you can switch control between both characters while practicing. This forces the player to change up characters so that he/she can review the other fighter's data.
This guide solves that, as it contains verified results from hands-on testing by the authors, and we highly recommend that all aspiring KI players give it a thorough look-through. Our thanks go out to all three of its creators for the effort invested into this project.
What is included in the guide? It offers a series of graphs depicting accurate frame data for all playable characters in Killer Instinct, along with an explanation on how frame data functions.
Killer Instinct is available on Xbox One and Windows 10 as a free download, although additional content (such as characters) must be purchased for use. The full game is also available on Steam for $39.99.
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